FractaraPlayer Guide

Items and Equipment

How gear, consumables, storage, and inventory rules work

Gear System

Equipment Slots

Your character has several equipment slots, and each slot accepts specific types of gear. Better equipment makes combat and exploration safer, especially in dangerous areas.

Combat RoleItem TypeMatrix UseLevel Range
Melee WeaponSword, spear, dagger, axe, mace, staffUsed when no ranged weapon is active0-26
Ranged WeaponBow, crossbow, shuriken, blowdart, slingActive attack while equipped0-26
Body ArmorLeather, breastplate, tunic, scalemailChecked separately for each hit0-26
ShieldStandard or dragon shieldChecked separately for each hit0-26

These four roles may be equipped simultaneously. Ranged weapons and shields are separate; neither removes the other. Utility categories and visual render layers do not decide combat behavior.

Attack Types

Weapons

Weapons define the attack row used by the matrix. Their advantage depends on the target's protection rather than one universal damage ranking. Maces use the restored axe row for their damage matchups.

Matrix RowCurrent EquipmentStyleEvidence
SwordSwordsMeleeExact
AxeAxes and macesMeleeExact row; mace alias
Crossbow / ShurikenCrossbows and shurikenRangedExact grouped row
Longbow / BlowdartLongbows and blowdartsRangedExact grouped row
Martial ArtVirtual Martial Arts profileMeleeExact row, virtual equipment
StaffStavesMeleeExact

Unarmed combat has its own row. Weapon permissions, range rules, dodge effects, and skill effects use their own defined rules. A weapon name does not add hidden critical-hit, armor-penetration, or two-handed equipment rules.

Protection

Armor

The server checks incoming damage against your armor and shield separately, then uses whichever one reduces that hit the most.

Protection RowRoleSelectionEvidence
Leather ArmorBody armorCompetes per hitExact
BreastplateBody armorCompetes per hitExact
ShieldShieldCompetes per hitExact
Oiyoi TunicVirtual Martial Arts armorCompetes per hitExact row

Dragon Shield and Dragon Scalemail retain distinct historical rows. Boots, gloves, and utility gear count as armor only when their combat data says they do.

Single-Use Items

Consumables

Consumables provide healing, temporary bonuses, or special effects. Keep useful consumables in your inventory before entering a dangerous area.

CategoryEffectsDurationStacking
Health PotionsInstant HP restorationInstant10-second cooldown between uses
Buff PotionsStat increases (attack, defense, etc.)5-30 minutesOne buff type per category
BandagesHP over time (out of combat)30 secondsInterrupted by damage
FoodHP/stamina regen, well-fed buff1 hourOne food buff active
BolasImmobilize target for 5 seconds5 seconds30m range, single target

Bolas are particularly useful against fleeing creatures like Phase Skitterers. Thrown within 30 meters, they immobilize the target for 5 seconds—enough time to prevent an escape and secure the kill.

Inventory

Backpacks & Storage

Your equipped backpack determines how much you can carry. New players receive a basic satchel, while larger packs must be crafted or purchased.

BackpackSlotsWeight LimitSpecial
Starter Satchel1250 kgCannot be lost
Traveler's Pack20100 kg
Adventurer's Haversack30200 kgWater-resistant
Merchant's Trunk40500 kgTrade bonus

You can add more storage by building Storehouseson your territory. Storehouses keep items until they are removed, and kingdom members can use them when they have permission. Enemies can raid storehouses during a war.

Inventory Management

Stacking Rules

Stackable items combine in one inventory slot. Knowing the stack limits helps you use your available space efficiently.

Item TypeStack SizeNotes
Raw Materials999Ore, wood, herbs, etc.
Refined Materials999Ingots, leather, planks
Consumables20-50Varies by item
CurrencyUnlimitedGold, bricks (separate counter)
Equipment1Never stacks (unique instances)

Equipment never stacks because each item can have its own upgrade level and enchantments. A full set of backup equipment therefore uses several slots.

Auto-sort groups your inventory by category and combines partial stacks. Use it whenever you need to free space or find items more quickly.