Foundation
Skill Trees Overview
Skills let you shape your Claimant around your preferred playstyle. They are organized into three main trees:Combat, Crafting, and Utility. Each tree has several branches with different specializations.
You earn skill points through gameplay and can spend them on any skill whose requirements you meet. Most skills have five levels. Each level adds a bonus, and some levels unlock an ability or passive effect.
You can spread points across all three trees, but specializing can make you stronger in one role. A combat-focused build deals with fights more effectively, while a crafting-focused build produces better items.
Warfare
Combat Skills
Combat skills improve damage, defense, and other battle effects.
| Skill | Max Level | Effect Per Level | Special Ability |
|---|---|---|---|
| Weapon Mastery | 5 | +5% weapon damage | L5: Critical damage +25% |
| Iron Skin | 5 | +3 defense | L5: 10% damage reduction |
| Battle Focus | 5 | +2% critical chance | L3: Combat regen +50% |
| Discipline | 5 | +1 max discipline bonus | L5: Tactical bonuses persist longer |
Discipline is particularly valuable for sustained combat. Each point allows you to maintain more tactical bonuses at the same time.
Creation
Crafting Skills
Crafting skills improve the quality and efficiency of items and buildings you create, including weapons, potions, and structures.
| Skill | Max Level | Effect Per Level | Special Ability |
|---|---|---|---|
| Smithing | 5 | Unlock higher tier recipes | L5: 10% chance bonus stats |
| Alchemy | 5 | +10% potion effectiveness | L5: Double potion duration |
| Construction | 5 | -5% building material cost | L5: Buildings gain +20% HP |
| Enchanting | 5 | +5% enchantment power | L5: Add secondary enchant |
Skilled crafters help a kingdom by producing stronger equipment and buildings for combat and territory defense.
Support
Utility Skills
Utility skills improve movement, trading, gathering, and scouting without directly changing combat or crafting.
| Skill | Max Level | Effect Per Level | Special Ability |
|---|---|---|---|
| Pathfinder | 5 | +5% movement speed | L5: Reveal hidden paths |
| Merchant | 5 | -5% trade taxes | L3: 50% Rift Mote discount; L5: Build Trade Tents cheaper |
| Harvester | 5 | +10% resource yield | L5: Chance for rare materials |
| Scout | 5 | +10% detection range | L5: See enemy player stats |
Merchant and Harvester bonuses add up over time, so a utility-focused build can have a strong economic advantage.
Specialization
Player Classes
You can also specialize in Classes. A class unlocks after you invest in a specific combination of skills and provides passive bonuses and a unique ability.
| Class | Requirements | Signature Ability |
|---|---|---|
| Knight | Weapon Mastery 3, Iron Skin 3 | Shield Wall: Block all damage for 3s |
| Ranger | Pathfinder 3, Scout 3 | Mark Prey: +50% damage to target |
| Artisan | Smithing 3, Construction 3 | Masterwork: Guaranteed superior quality |
| Merchant | Merchant 3, Harvester 3 | Gold for Discipline: Buy combat bonuses |
Class abilities have long cooldowns but can provide a major combat or economic advantage. Changing classes requires an expensive skill reset.
Progression
Leveling & Skill Points
Skill points are earned through gaining experience levels. Each level grants one skill point to invest. Additionally, certain achievements and quests reward bonus skill points.
The cost to upgrade a skill increases with each level. Level 1 costs 1 point, Level 2 costs 2 points, and so forth. A fully maxed skill (Level 5) requires a total of 15 skill points (1+2+3+4+5).
You can reset your skills, but repeated resets become expensive. The first reset each month is free, and later resets cost increasing amounts of gold. Plan your build before spending points.