Live flow
Creation and membership
A character who is not already a member can create a uniquely named kingdom. The creator becomes the ruler and the first member. A kingdom can also store optional castle and emblem details when those values are supplied through the connected creation flow.
Players can search for kingdoms and submit a join request with an optional message. The ruler or a member with initiating authority can accept or reject the request. Applicants can cancel a pending request. The game updates the member list after each accepted, canceled, or rejected request.
Members may leave, and authorized leaders may remove members. The current service protects the ruler from ordinary removal and keeps member count synchronized with accepted, departed, or removed members.
Authority
Permissions and titles
Titles are freeform labels. They do not create a fixed Duke, Baron, Knight, or Peasant hierarchy. Actual authority comes from individual permission fields, each set to denied, allowed, or grant. Grant authority lets a member delegate that permission to another member.
| Permission group | Current capabilities |
|---|---|
| People | Initiating, expelling, dubbing, and moderating |
| Realm | Commanding, heraldry, messaging, surveying, and treasury |
| Construction | Architecture, constructing, masonry, repairing, demolition, and storekeeper |
| Specialist | Crystalogist authority |
The ruler begins with grant authority across the current permission set. You can change another member's permission only if you are in the same kingdom and have grant authority for that permission.
Shared state
Treasury and communication
The current treasury stores exactly four kingdom resources: brick, gold, sapphire, and mortar. Members can contribute these resources from their own balances. Withdrawals require treasury authority and enough resources in the kingdom balance.
Contributions remain with the kingdom after a member leaves. You cannot convert other materials into bricks, and there is no Brick Store.
Authorized members can update the kingdom status and emblem. Rulers can choose a successor. Kingdom chat is saved and shared with members. Rankings show influence, total conquest, weekly conquest, member count, and territory count.
Conflict
War and peace
The ruler or a member with commanding authority can declare war on another active kingdom. You cannot declare war on your own kingdom or start a second war against a kingdom you are already fighting. Both kingdoms see the war after it starts.
An authorized commander can propose peace. The other kingdom accepts or rejects that proposal. Surrender ends the war and automatically applies the current brick penalty and transfer rules.
There is no current 500-brick declaration fee, 24-hour preparation period, automatic seven-day ending, or universal handwritten war-point table. Those unsupported rules have been removed from this reference.
Continuity
Rebellion and succession
A ruler may designate a successor. If the ruler becomes inactive for the required period and no anarchy vote is active, that successor can claim the throne. The old ruler returns to ordinary member authority and the new ruler receives ruler permissions.
Members can also mark themselves loyal or rebel. When enough recently active members are rebels, the kingdom can enter anarchy and begin a timed vote. Members vote for another member; the winning candidate becomes ruler when the vote resolves. If no votes exist, the kingdom returns to active status without installing a winner.
Not available
Current boundaries
The game does not currently include alliance treaties, non-aggression pacts, trade agreements, shared map vision, treaty reputation, automatic mutual defense, or a fixed noble rank system.
For a shorter overview, read the kingdom gameplay overview. Both pages are updated when kingdom behavior changes.