Territorial Basics
Claiming Land
Territory in Fractara is claimed through the placement of Rift Lanterns. A lantern marks the surrounding area as your claim. Claimed territory provides protection, resource bonuses, and places where you can build structures.
To place a lantern, you must be physically near the location according to your GPS position. A placed lantern claims a circular area around it. You can place more lanterns to extend your territory, but overlapping areas do not add extra bonuses.
The map uses different colors for allied and enemy territory. Borders between rival claims are common locations for territory battles.
Claim Markers
Rift Lantern Types
There are two types of Rift Lantern. Choose one based on how long you need the claim to last and how likely it is to be attacked.
| Type | HP | Burn Duration | Special Properties |
|---|---|---|---|
| Standard Lantern | 100 | 30 seconds | Basic territory claim, no cooldown between attacks |
| Hardened Lantern | 500 | 24 hours | 22-hour attack cooldown per attacker, enhanced durability |
Standard lanterns work well for temporary claims and quick expansion. Hardened lanterns cost more but can withstand much more damage. Their 22-hour cooldown prevents one attacker from damaging the same lantern repeatedly in a short time.
When a lantern's health falls below 50%, it becomes vulnerable to burning. An attacker may spend 20 refined oil to ignite the lantern, beginning a countdown to its destruction. The owner may repair the lantern during this burn phase to save it.
Territorial Structures
Towers & Obelisks
You can build permanent structures on your territory to improve its value and defense. These structures require resources and enough crafting skill.
| Structure | Function | Requirements |
|---|---|---|
| Watchtower | Reveals nearby enemy movements | Wood ×50, Stone ×30, Iron ×10 |
| Obelisk | Extends territory radius by 25% | Stone ×100, Brick ×50, Gold ×500 |
| Fortress | Defensive bonus to all friendly units | Stone ×200, Iron ×100, Brick ×100 |
| Trade Post | Enables local trading, reduced taxes | Wood ×100, Silk ×50, Gold ×1000 |
You can upgrade structures to improve their effects. A fully upgraded Obelisk extends territory by 50%, while an upgraded Fortress adds defense for nearby allies.
Kingdom Currency
Brick Economy
Bricks are a secondary currency for territory and kingdom development. You earn them through several activities and spend them on upgrades, structures, and special purchases.
| Activity | Bricks Earned | Notes |
|---|---|---|
| Holding Territory | 1 per hour per tile | Passive income from claims |
| Defeating Enemies | 5-50 per kill | Varies by enemy tier |
| Completing Quests | 20-200 per quest | One-time rewards |
| Kingdom Donations | Variable | Convert gold to kingdom bricks |
Players cannot trade bricks directly, but they can donate them to the kingdom treasury. Kingdom leaders can spend donated bricks on shared upgrades and wars.
Protection
Territory Defense
Enemy players can attack your lanterns and structures while you are away, so important claims need hardened lanterns and support from allies.
Hardened lanterns provide the strongest basic defense. Their 24-hour burn time gives you more time to respond to an attack. The 22-hour attack cooldown also limits how often one enemy can damage the lantern.
Kingdom allies receive notifications when your territory is attacked. Several players can repair and counterattack more effectively than one player, which makes kingdom support valuable for territory defense.
If a lantern is destroyed, buildings inside its radius become vulnerable. Attackers may then destroy those structures or, in some cases, claim them.