Leave without saving.
An ordinary exit leaves the dungeon without saving the expedition for later. Choose it when you’re ready to let this run go.
Fractara
Beyond the world you know
Nine Pocket Dimensions. A story waiting on the other side.Find a breach in the world around you. Explore forgotten rooms, face their guardians, and bring something extraordinary home.
Find an entrance, prepare your character, then work your way toward the boss.
Look for a dungeon entrance on the world map. Move your character within 75 meters of the entrance to begin your expedition.
Most dimensions need one Void Compass; Dragon Lair needs one Torch. Meet the entrance’s level requirement and check that its cooldown has expired.
Leave the overworld behind. Explore connected rooms, face their creatures, and find your way deeper.
Clear the room to open the way forward. Watch for hazards, take a detour for treasure, and prepare for the boss.
Start with the Ancestral Pit at level 5. Open any entry to see its guardian and discoverable skill.
WORLD ILLUSTRATIONEvery cleared room brings you closer to the guardian. Defeated creatures stay down, opening the way to your next challenge.
Gather loot, earn gold and experience, and seek the materials waiting along the boss path. Skill altars offer another reason to return: a new ability to make your own.
Put your discoveries to workBefore you leave, choose how your expedition ends. Saving a run takes a particular skill.
An ordinary exit leaves the dungeon without saving the expedition for later. Choose it when you’re ready to let this run go.
Rift Walker unlocks Save & Exit. Preserve your run and receive a Rift Torch to return to the same expedition later.
Explore the skillsPocket Dimensions are dungeons entered through breaches on Fractara's world map. Explore connected rooms, overcome hazards, fight creatures, gather loot, and work your way toward a guardian.
There are nine Pocket Dimensions in the catalog, with 45 floors and 72 authored rooms in total. Their entry levels range from 5 to 30.
Reach its entrance in the correct world zone, stand within 75 meters, meet the minimum level, bring the entry item, and wait for any entrance cooldown to expire. Most dimensions consume one Void Compass; Dragon Lair consumes one Torch.
No. Defeated creatures stay down during your expedition. Clear the last creature in a room to open doors that require a combat clear.
Yes, if you have Rift Walker. Choose Save & Exit to keep your run and receive a Rift Torch to resume it later. An ordinary exit leaves without saving.
Fight for experience, gold, and loot. Look for gatherable resources and boss materials, earn completion rewards, and meet skill altar requirements to unlock dimension-linked abilities.

There’s more on the other side
Pack for your expedition. Find your courage. See how far you can go.
Free to play in your browser, on iPhone and on Android.Guide by Mask · Catalog checked October 12, 2026. Details may change in updates. Explore the player guide ↗