The Ancestral Pit
Ancient cavern
- Boss
- Krogar
- Skill
- Primordial Tongue
Fractara gameplay · Breach dossier 08
Fractara's live Pocket Dimensions turn overworld breaches into server-owned dungeon expeditions. The current catalog contains eight configured dimensions, 39 floors, and 64 authored rooms with local movement, hazards, locked progression, combat, durable loot, bosses, skill altars, completion rewards, and saved runs.
Entry sequence
A breach starts in shared geography, but the expedition begins only after the backend accepts its place, cost, level, and cooldown.
Reach a dungeon entrance on the overworld map. Entry is proximity-checked against the authoritative entrance and the character must be within 75 meters.
The service checks the dimension's minimum level, entrance cooldown, and one Void Compass. The item is consumed only through the accepted entry transaction.
The backend creates the instance identifier, generates its authored layout, persists character membership, and returns the first floor and room. Client-supplied instance IDs are ignored.
Local movement, room transitions, locked doors, hazards, mobs, interactables, and floor changes are all scoped to the current instance and validated by the server.
Breach atlas
Every current catalog definition has a generated room configuration validated by the backend at runtime. Each contains eight authored rooms distributed across its floor count.
Ancient cavern
Corrupted sewer
Mountain temple
Rift zone
Sentient forest
Apex wilderness
Sunken city
Fractured forge
Room anatomy
Rooms are not decorative backgrounds. The current layout carries door graphs, local coordinates, mob spawns, hazards, interactables, and clear state. A valid transition must follow the authored connection and arrive through the correct doorway.
Combat and custody
Attacks and retaliation validate the active instance, floor, room, range, target, cooldown, and server-derived character state. Dungeon death includes the responsible creature in the combat record.
Dungeon mobs use zero respawn time. The final kill persists the room as cleared and opens doors authored to unlock on clear, turning combat outcome into navigable state.
Calculated XP and gold accompany eligible kills. Item drops become durable world objects bound to the instance and room; pickup still checks current membership and distance.
Boss paths can expose altars that consume authored materials and permanently unlock linked skills. The exit portal then validates completion rewards and starts the entrance cooldown.
Two ways back
The UI names the distinction because the backend preserves it. There is no silent assumption that leaving means saving.
Return to the session scope and clear active dungeon membership. This is not a promise that the current run will be recoverable.
Save & Exit requires Rift Walker, preserves the run, grants a Rift Torch, and uses that torch to resume the original instance and entrance later.
Product proof
This is a first-party live-system record reviewed by Mask on July 17, 2026. Counts and rules describe the current catalog and connected implementation; balance or availability changes should trigger review.
One world above and below
Entrances make the overworld matter; combat converts expedition risk into progression and materials; crafting turns those materials into capability; territory and travel shape how Claimants return to the next breach.
Trace the connected combat loop Follow dungeon materials into crafting See the persistent territory above Follow expedition loot into the market See the social institutions above Place the system in the location RPG field Apply the persistent-world qualification test Read the independent successor caseExpedition questions
Pocket Dimensions are location-gated, server-owned dungeon instances entered from breaches on Fractara's overworld map. Each uses authored floors, rooms, doors, hazards, creatures, loot, a boss path, and dimension-specific progression inside the persistent character economy.
The current shared and backend-validated catalog contains eight configured Pocket Dimensions. Together they define 39 floors and 64 authored rooms, spanning minimum levels 5 through 35.
Reach its entrance in the correct world zone, stand within 75 meters, meet the minimum level, have one Void Compass, and wait for any entrance cooldown to expire. The backend validates and consumes the cost before creating the instance.
No. Current dungeon mob definitions use zero respawn time. When the last living mob in a room is killed, the backend marks that room cleared and opens doors configured to unlock on clear.
Yes, through Save & Exit when the character has Rift Walker. Saving preserves the same instance and grants a Rift Torch used to resume it. Without Rift Walker, Save & Exit is rejected; an ordinary exit is a separate leave-without-saving path.
Dungeon combat can award XP, gold, and durable loot drops. Authored dimensions also define gatherable resources, boss materials, completion XP and gold, and skill altars whose requirements can permanently unlock dimension-linked skills.
Breach located
Find the entrance, carry a Void Compass, and descend into one of eight authored collisions.
Begin the expedition