Fractara
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Fantasy illustration of Claimants overlooking Fractara’s frontier

THE WORLD KEEPS GROWING

New stories
Small improvements

The patch notes for every Fractara release, from new adventures to the fixes that make each one a little smoother.

World illustration · not gameplay

Patch notes

Player patch notes for each release, newest first. Notes are published when a release reaches the game; some releases also need an app update. Check game status for current availability.

Version 0.1.43 ·

Fractara 0.1.43

Clearer skills, improved polar maps and water, tougher Crucible fights, tower defenses, and fixes for crafting, pets and reconnecting. Thank you for the reports, screenshots, suggestions and testing that helped shape this patch!

Maps, travel & resources

  • The Atlas matches Survey’s Arctic Crown and Antarctic coastlines, with smoother rotation and zoom between views. Water has richer blue tones, surface texture and clearer shorelines.
  • Paid Rift Mote travel costs increase tenfold; free journeys stay free. Watchtower destinations show their Mote cost, and Lantern menus put travel before Attack.
  • Overworld Leather and Raw Meat drop chances are halved. Hunter’s Blind Dire Beasts also drop less Leather.
  • Newly chopped trees take 96 hours to regrow, up from 48. Existing regrowth timers stay unchanged.
  • Salt Pans become more common along suitable coastlines.
  • Fewer generated dungeon entrances remain outside protected areas. Previously entered and protected entrances stay; polar regions retain only protected or previously entered entrances.

Classes, crafting & equipment

  • Class and skill descriptions explain total bonuses more clearly, including when a higher rank replaces an earlier bonus instead of adding to it.
  • Mix class equipment from the Wanderer across active classes, while keeping each item’s normal skill requirements.
  • Ice Cores need one Jotunn Heart instead of two. Honed Cores need one Mantis Scythe instead of three.
  • Crafting Gloves work with more Forge recipes, including cores, Gold melting, Slag, kegs and Haste scrolls.
  • Repairing broken boots restores their movement bonus immediately. Repair refusals name the dungeon enemy keeping you in combat.
  • Infused hats show their own core’s color to everyone. Dismiss gear warnings until its condition worsens. “Skills on hot slots only” removes those skills from your character’s tap menu.

Combat, pets & rewards

  • Defending towers shoot nearby ordinary hostile mobs. They leave your finishing blow to you; unattended tower kills give no rewards.
  • Crucible bosses gain more health with larger parties, and their attacks affect every player caught in them. Aethyron demands more movement: follow the lit anchor, watch for feints and reach safety during Collapse.
  • Ordinary enemies outside your view circle stop keeping you stuck in combat. Offline players cannot be selected for attacks, and auto-attack stops when its target disappears. Disconnecting during PvP retains the vulnerable period.
  • Dragon attack effects follow actual attack timing more closely. Nearby players’ buffs and debuffs are visible, including berry healing. Cairn Hulks stop attacking peaceful shoppers.
  • Phase Skitterers collect their owner’s Torn Pages and Gilded Clasps. Fixed rare-kill rewards getting stuck when pets or summons contributed to the fight.
  • Pet information explains when hunger means a longer rest after defeat.

Guidance, connections & movement

  • The Wanderer helps new arrivals choose between claiming nearby land and starting near their real-world location. Tutorial directions are clearer, and stalled Rift Mote lessons are fixed.
  • First Claim goals stay available until completed. Citadel Houses require level 3 to build.
  • Restore a hidden Dragon’s Trail tracker from its notification. Profiles include a collapsible previous-name history.
  • Short reconnects keep the scene visible with a small recovery indicator. Popups can stay open when their target remains, and menus stay usable above a temporarily frozen interior.
  • Improved Android recovery when the game view crashes or is stopped for memory. Leaving a structure keeps your view circle in place.
  • Fixed a timing problem after visiting interiors that could make movement stop short of gathering or pickup range. Fixed Citadel buildings and workers lingering after travelling elsewhere.

Version 0.1.42 ·

Fractara 0.1.42

New titles to earn, two new Weekly Trials, and easier access to your tools, potion timers and equipment repairs. Thank you for the reports, screenshots and suggestions—they help shape every update.

Titles, trials & exploration

  • Added 21 titles for achievements including boss hunts, dungeon clears, growing Amber trees and defeating the overworld Dragon solo.
  • Four unique world-first titles recognise reaching level 40, clearing all nine dungeons, reaching Lumen 10 and upgrading a weapon to +26.
  • Compete in Most Motes Spent for the Riftwalker’s Shard Crown, or Most Berries Picked for the Forager’s Sunhat.
  • Motes count when used, not traded or sold. Berries count when picked from Healing Spruce trees.
  • Regular Gloves now shorten Lantern construction time by 10%.
  • Wild desert trees use new cactus artwork.

Tools, equipment & dungeons

  • Assign Treasure Scan and Shovel Dig to your hot slots.
  • A new on-screen tile shows potion timers and worn or broken equipment. Tap it to see details and repair your gear.
  • Added gold panel frames and small scroll markers showing your place in longer lists.
  • Improved dungeon monster movement to reduce stopping and sudden bursts of speed.
  • Awakened skill altars are easier to see, and the Dragon Lair altar is easier to reach on phone screens.
  • Attacking a creature your movement circle cannot reach gives a clear message and stops the attempt.

Pets, travel & community

  • Pets keep fighting an existing attacker while their owner is offline. Idle pets won’t draw new attacks from roaming monsters while the owner is away.
  • Fixed monsters repeatedly trying to attack pets that had already been removed.
  • Travel retried after combat correctly moves your view to the destination.
  • Hosts can tap an invited visitor and choose Send back while the return option is available.
  • Manor guests no longer see storage controls they cannot use.
  • Added chat and rivalry guidelines in Settings, Help and the report window.

Mobile & first steps

  • Improved returning after switching apps, including restoring supported menus, chat tabs and unsent messages.
  • Android’s Back button no longer walks you out of a building. Use Exit when you want to leave.
  • Added browser sign-in when Google’s prompt does not open. Signing out clears the previous Google account choice, making switching accounts easier.
  • Removed Android’s portrait lock so the game can follow your device’s rotation settings.
  • New characters’ starting locations are selected while they play the tutorial, reducing the wait before it begins.
  • Fixed the second tutorial Lantern marker appearing outside the walkable circle and repeated “not allowed” messages in the Threshold.

Version 0.1.40 ·

Fractara 0.1.40

A helping hand from the Wanderer, clearer crafting and combat information, and fixes shaped by your reports. Thank you for the reports, screenshots, and suggestions—they help shape every update.

Your First Claim & crafting

  • The Wanderer guides new players through their first steps, with hints that respond to what they’re doing.
  • New goals teach gathering, hunting, claiming land, crafting a Pouch, and upgrading a weapon, with XP and gold along the way.
  • Your current goal stays on screen and helps you find where to go.
  • Existing level 1–4 characters can earn these rewards too. Characters already level 5 or above won’t receive them retroactively.
  • Crafting groups scrolls into Ready to craft, Missing materials, and Locked on both phone and PC. Search checks all three groups.
  • Item information names the scrolls used to craft it. The Book panel helps you find your first Folio and craft Ink.

Gathering & exploration

  • Gathering already underway continues while a creature approaches, until you’re hit or join the fight.
  • Interrupted gathering shows its saved progress when you resume.
  • Lighting a Lantern on new ground awards XP. Repeatedly relighting the same ground won’t award extra XP.
  • Lantern scans reveal player-buried items, with results shown beneath Scan.
  • Waypoints can be cleared during combat.
  • Becoming Zombified shows a notice explaining the condition and its cure.

Combat & dungeons

  • Combat messages identify the creature keeping you in combat and explain blocked actions.
  • Ricochet hits can apply your weapon’s core effects to additional targets. Phoenixes are immune to fire damage.
  • Jotunn health is doubled; rewards are unchanged.
  • Opened chests stay open when you pass through a door, and their reward announcement won’t repeat.
  • Leaving and re-entering a Dragon Lair cannot grant another Dragon Egg within the same entrance reward window.
  • Fixed a problem that could leave an overworld Dragon stuck while returning home.

Equipment, friends & other fixes

  • Locked recipes and equipment explain which skills or requirements you’re missing. Clearer explanations for creature XP, skill tiers, and the effects of carrying too much.
  • Book upgrades require three times as many Vellum Scraps: 30 for Journal, 75 for Codex, and 180 for Grimoire.
  • Invite someone to your party from their player card or profile. The active-pet-limit prompt can be cancelled.
  • Fixed nearby chat messages failing to reach some nearby players. Speech bubbles stay attached to their speaker and fit within the screen.
  • Retried weapon and Gold Purse upgrades won’t charge you twice.
  • Citadel storage upgrades correctly account for resources produced before the upgrade. Pouches cannot be buried, protecting their added carrying capacity.

Version 0.1.39 ·

Fractara 0.1.39

This patch adds graphics options, tidies up Settings, and fixes several combat, dungeon, and inventory issues. Thanks for the reports and screenshots—they help us track down these problems.

Settings & performance

  • Settings are grouped into pages, making options easier to find.
  • Choose High, Balanced, or Low graphics, with a separate 30 or 60 FPS setting. High at 60 FPS remains the default.
  • Desktop players can enable background power saving.
  • Reduced resource use while chat and other full-screen menus are open.
  • Mobile apps are now 10× smaller.

Dungeons & combat

  • Treasure chests are placed away from hazards, so poison pools won’t keep you in combat while you try to open them.
  • Chests show their gold, who opened them, and a clearer opened appearance.
  • Beasts summoned by the Chimera disappear when the encounter resets.
  • Kills from damage over time share XP and gold with players who helped in the fight.
  • Dodging Slash or Ricochet correctly prevents damage.
  • Shooting with a bow while carrying a shield displays the bow during the attack.

Progress & exploration

  • Gloamtail rescue progress updates after weapon and damage-over-time kills.
  • Fixed a reconnect loop when returning to a Manor.
  • Newly spawned zombie pairs at affected sites appear apart instead of overlapping.
  • Fixed a world-loading failure that could leave a character unable to enter.
  • Summoned Cairn defenders no longer award XP, gold, or loot.

Inventory & other fixes

  • Quick Drop shows how many items are selected and how many were dropped.
  • Drop, sell, and storage amounts show an error for invalid quantities instead of silently changing them.
  • Items with a little durability remaining no longer appear broken.
  • Fixed several button crashes when using Chrome’s page translation.

Version 0.1.38 ·

Explore the Poles

Explore new lands, face a tougher Jotunn, and trade Books with their pages still inside.

EXPLORING & GETTING AROUND

  • Travel to both poles to explore, gather, fight and build. Discover a frozen northern landmass and Antarctica, with new map views showing the land around them.
  • Improved area loading to help prevent invisible barriers and long waits. A message tells you when an area is still loading.
  • Improved entering buildings again after leaving, with a way to leave if the inside gets stuck loading.
  • Rage Rum lets Voyagers recenter their circle during combat. Tree effects no longer kill a Phase Skitterer you are pursuing.
  • More ordinary monsters appear in Desert & Scrub. Tideglass no longer appears beside tiny pools and fountains.
  • Building attack alerts show the nearest place, helping you find which building is under attack. The alert clears if it is destroyed.

THE JOTUNN & DUNGEON FIGHTS

  • Watch out for Rime Roar and Ice Boulder! These attacks can freeze you while the Jotunn rushes closer. Hitting the Jotunn can also freeze you.
  • Tap to break free from the ice. If the Jotunn hits you while frozen, that hit deals double damage and breaks the ice.
  • After escaping, you cannot be frozen again for 10 seconds. Its regular attack now reaches 60 metres, and Ice Cores no longer slow it.
  • Damage you deal to dungeon bosses stays between solo attempts.
  • A boss keeps fighting while someone in your party is still alive and drawing its attention. If your whole party falls, it heals 1% of its full health each second until someone starts fighting it again.
  • Fixed effects from a Doppelganger’s copied armour getting stuck and stopping other effects from working properly.

BOOKS, EQUIPMENT & GATHERING

  • Trade Books with their pages still inside. Buyers can see which pages a Book contains.
  • If a Book speeds up gathering or crafting, you must keep it until that work finishes.
  • Torn Pages drop half as often. Each eligible player has a 1-in-4 chance of receiving one from a boss or legendary creature.
  • You can upgrade broken equipment. Hats also keep their matching infusion colours inside dungeons.
  • Stone is less common in lowlands, and stone nodes are spaced farther apart. Rocky and mountainous areas keep their extra stone.
  • Mining Gloves shorten mining time by 25%, down from 50%. Their upgrade bonuses stay the same.

LOOT & EVERYDAY FIXES

  • Shard Hulks drop 15–25 Rift Motes. Overworld Phase Skitterers drop 20–30. Fenrir gives less gold.
  • Profiles opened from private messages no longer get hidden behind the chat window.
  • Fixed dropped items showing old information.
  • Fixed tutorial Goblins giving their rewards again, and tutorial progress failing to update after a kill.
  • Thank you for your reports and suggestions, and enjoy the update!

Version 0.1.37 ·

Books, Discovery & Everyday Improvements

Build your own Book of gathering and crafting bonuses, discover more about the realm, and give infused equipment a matching look. This update also refreshes pet controls, improves trading and combat, and adjusts gathering balance.

BOOKS & EQUIPMENT

  • Equip a Book and bind pages that improve mining, chopping, wood yield, harvesting or crafting. Find Torn Pages in monster loot and decipher them with Ink.
  • Scrawled, Inked and Illumined pages grant 3%, 6% and 10% bonuses. Pulp unwanted pages into Vellum Scraps for Book upgrades.
  • Craft a Folio, then upgrade through Journal, Codex and Grimoire to hold 1, 2, 3 and 4 pages. Upgrades preserve bound pages. Deciphered pages and empty Books can be traded; removing a bound page destroys it and returns scraps.
  • Your carried Book appears on your profile with an animated cover. Earn the Cover of Mammu by helping defeat every dungeon’s final boss.
  • Infused equipment receives clearer, more distinct core colours, including on darker gear. Reaper Hoods and Jack-o’-Lanterns match their set armour’s infusion.
  • Unlock matching infusion colours for any hat for 100 Old World Coins per character, then toggle the look freely from the Head picker.

WORLD, GATHERING & STORAGE

  • Discover and attune Mending Cairns across the world to expand your personal Cairn Network. Open a Cairn in range or use its services to attune it; network jumps require an attuned destination.
  • Natural trees regrow 48 hours after chopping. Healing Spruce regenerates one berry every 12 hours.
  • Generated wild trees become roughly 25% less common, preserving player plantings and authored trees.
  • Tending trees awards caretaker XP. Trees dug up in your own or Kingdom claim stay removed; wild Sunsage and Nightmint can also be cleared within those claims.
  • Gyront base XP is reduced from 100 to 50.
  • Manor storage starts at 500 kg and upgrades through 1,000, 2,000, 3,000, 5,000 and 8,000 kg.

COMPANIONS, COMBAT & BUILDINGS

  • The redesigned Pets screen brings your companion’s condition, appearance, care, growth and training together, with clearer controls and next steps.
  • Sweep reaches 45, 55 or 65 metres by skill level—or your weapon’s reach if greater. Secondary targets are measured to the edge of their body.
  • Dungeon quick attacks strike the enemy you tap. Shin and Krogar keep fighting surviving party members.
  • Territorial boars prioritise owners over closer Defensive pets.
  • Carrying weaker equipment no longer lowers overworld enemy scaling below your Martial Arts baseline.
  • New Citadel Golems accept their first oil immediately.

DISCOVERY & EVERYDAY PLAY

  • Item and creature ⓘ cards bring together known sources, recipes, Bestiary progress and wiki links, while keeping undiscovered encounters hidden.
  • Open dungeon guides from entrances, with boss information behind spoilers. Wiki coverage expands across English, German, French and Spanish.
  • Search every eligible Trade Tent stack and offer part of a stack. House skins and decorations can be dropped for another player.
  • Private chats follow new replies without disturbing older messages you’re reading. Translation preserves links, mentions and numbers.
  • Attack mode and the hot-slot picker sit closer to the HUD. Recenter shows your Rift Mote count.
  • Stalled loading offers recovery guidance, and Keep the Lantern Lit gives you something to play during server updates. Thank you for the reports, suggestions and playtesting that helped shape this update.

Version 0.1.36 ·

Hot Slots & Steadier Dungeon Battles

Set up your hot slots directly from the HUD, with instant saving and Undo. Dungeon battles get steadier movement, more responsive swings and fixes for stale enemies and locked doors, alongside world-density changes and less predictable Dragon timing.

EASIER HOT SLOTS

  • Tap + on an empty hot slot to choose Attack, skills, items, pets or building actions from one picker. Your choice saves immediately.
  • Use the gear button or long-press a slot to edit your bars in place: tap to change, drag to swap or remove an assignment. Recent changes offer Undo.
  • Inventory and Crafting show a numbered map of your hot slots, matching their positions on screen.
  • New consumables can offer an Add to hot slots shortcut. Pickup prompts and Undo cards sit near the bottom of the screen, between the bars.

DUNGEON COMBAT & MOVEMENT

  • Repeated swings at the same target respond sooner, with better tolerance for network timing and small differences between displayed and server positions.
  • Auto-attack skips the Rat King while he is hidden and briefly avoids enemies the server has already reported dead.
  • Killing a room’s final enemy with poison or burn now updates its unlocked exits immediately.
  • Fixed dungeon join timing that could leave defeated enemies visible or cleared doors locked. Fixed attack-update ordering that could make enemy health jump back or positions snap backward.
  • Improved dungeon enemy movement and death animations. Walking after doors or knockback is steadier, and rejected moves return you to the server position.
  • Reduced delays behind enemy turns and unnecessary screen updates during dungeon fights.

WORLD & DRAGONS

  • Unmarked, never-entered dungeon entrances in the existing generated layout are less common, keeping roughly one in four before protections. Previously entered and fixed world entrances remain.
  • Entrances marked by qualifying towers, Wayfinding flags or nearby buildings placed before this update are protected. Lanterns and newly placed structures do not reveal removed entrances.
  • Unclaimed generated iron ore nodes are roughly half as common. Owned nodes, active mining and paused mining progress are protected; fixed world nodes remain.
  • Overworld Dragons now pause for a varying 0.5–1.5 seconds between special moves, making their timing less predictable.

PERFORMANCE & FRIEND INVITATIONS

  • Reduced background server work and repeated world updates for faction hunts, Threatened Dens and Mummy ruins.
  • Fixed repeated background processing while buffs such as Heroism and Assault were active.
  • Friend invitations involving deleted accounts stay out of your progress list. Paid and declined invitations fold into a Completed section, keeping open invitations in view.

Version 0.1.35 ·

Exploration, Progression & Life in the Realm

Walk toward the edge of your view, earn new boss titles and personalize your home with the Hollowing collection. Crafting keeps going through combat, alongside improvements to party travel, chat and tablet play.

MOVEMENT, TRAVEL & CRAFTING

  • Double-tap beyond your active view circle to walk toward that spot, stopping just inside the circle’s edge instead of getting an out-of-range error.
  • Queued crafting and Forge smelting continue through movement, travel and combat. Moving or fighting ends the x2 Forge bonus. Starting jobs still requires peace; previously paused queues need one Resume.
  • Party invites can regroup eligible players beside their leader from anywhere in the same zone. Hosts can also send eligible location visitors back to their invitation starting point for free.
  • Restored free Citadel Core travel for active Founder Sigil holders. Coin balances and Rift Mote counts refresh after paid travel.
  • The character-menu dungeon Exit offers save or abandon. Rejected exits preserve movement, and recovery exits wait for server confirmation before returning you to the world.
  • Initial and long-distance GPS relocations check for conflicting connection-country information, with clearer guidance when a VPN or network mismatch blocks a move.

SKILLS, COMBAT & BOSSES

  • Skill points follow a simpler curve: one starting point and one per level-up. Existing characters keep their earned allowance, including through refunds and resets.
  • Reworked skill-tier unlocks around three-point ordinary rows and one-point class rows, with clearer progress markers.
  • Add Attack to a hot slot, then tap a hostile target to begin attacking. Relationship-changing attacks require confirmation; the targeting overlay closes once the attack starts.
  • Earn new boss titles, including Dragonslayer, Scourge of Wyrms, Wyrmsbane and dungeon-boss honors. Qualifying past kills count too.
  • Doppelganger encounters and their taunts join the production world.
  • Hobgoblin, Fenrir and Cinder Tyrant XP and gold rewards reduced by 30%.

HOMES, CHAT & COMMUNITY

  • The Shop’s Other tab offers decorations and the Ghost Shipwreck house skin, including its themed Manor interior. Remove house skins to reuse or trade them.
  • The Hollowing adds Crooked Gourd Lanterns, a Hearthbrew Cauldron and a Hollow Watcher Willow for 25 Old World Coins each. The Hedgewitch Hat costs 200; the Ghost Shipwreck skin costs 500.
  • Cosmetic gear keeps its appearance when equipped, dropped, stored or traded, with matching item icons and previews.
  • Ask questions in the new Help channel, with pinned guidance from staff. Messages made entirely of common shorthand, such as “gg” or “ty,” stay untranslated.
  • Resend party and location invites after 15 seconds, with clearer cooldown errors. Citadel names become available again after cancellation or destruction.
  • Name Change Scrolls can be dropped. French item and resource translations have been corrected.

WORLD, TRIALS & DEVICES

  • Nightmint follows local dusk and night; Sunsage follows sunrise and sunset. Harvesting pauses when its window closes, preserving earned materials and partial work for the next window.
  • Track Trial of Stillness progress on a dedicated card, with clearer feedback when a lock does not count and corrected counting when a Mantis is first encountered wounded.
  • Improved mob loading at the edge of exploration and after Phase Echo movement, plus vegetation loading during travel.
  • Native Android tablet and iPad apps support landscape play. Opening the keyboard in landscape keeps the tablet layout.
  • Reduced weather-rendering overhead and exploration memory buildup. Fixed cyan wedges extending from Arrival Ward rings on affected Android devices and related combat-effect drawing.
  • Resin repair controls stay within phone safe areas. Dormant Exchange entries stay hidden unless held or traded. Removed unsolicited background combat warnings and duplicate gathering refusals.

Version 0.1.31 ·

Class Swag, Lumen & Dragon Growth

Give your class its own look, earn cosmetic Lumen rewards beyond level 40, and raise your Dragon through four life stages. Shared pet orders, Keepsake Embers and Citadel voting join improvements to raids, gathering and everyday controls.

Class swag and Lumen

  • Twenty class gear pieces gain distinct artwork: armor and weapons for Artificer, Druid, Merchant, Rogue, Scout, Sentinel, Shinobi, Slayer, Vanguard and Voyager. Existing pieces keep their upgrades and durability.
  • Find class gear at a Wanderer: armor costs 400 matching Class Tokens plus 250 Old World Coins; weapons cost 450 tokens plus 250 coins. Pieces come at +1 and require their matching active class to equip.
  • XP earned at level 40 builds Lumen, an uncapped cosmetic progression track. Gem earning keeps its existing rate, and Lumen continues accumulating while a gem waits to be claimed.
  • Unlock weapon trails at Lumen 5, 15, 35 and 75. Earn the Kindled title at 10, a brighter Lantern flame at 25, a name star at 50, and the Last Light title at 100.
  • Your Lumen name star changes from gold to white to blue-white at levels 50, 75 and 100. Profiles show Lumen progress, and a new leaderboard ranks it.
  • Weekly Trials winners receive a notification, including repeat champions. Champion hats receive refreshed artwork, and the Iron Gauntlet appears on both fists when punching.

Pets, growth and shared orders

  • Dragons grow through Hatchling, Drake, Adult and Elder forms with matching petting animations. Training into a new stage changes a called Dragon in place.
  • At bond level 10, teach your Dragon Tail Swing for 1,500 Raw Meat. It strikes an area around the Dragon and can damage eligible hostile players and buildings under normal combat rules.
  • Set active fighting pets, combat summons and your Artificer golem to Passive, Defensive or Attack from one shared control. Keyboard shortcuts are Z, X and C.
  • Unlock an outgrown pet form for 50 Old World Coins per look, per pet. Switching between unlocked looks and the current growth form is free.
  • Rescue a Mossback Groundhog from the collapsed burrow after clearing Alpha's Throne in Hunter's Blind. Giant Mantis pets also receive new petting animations across their growth stages.
  • Eligible signature kills grant bonus bond for Boars, Phase Skitterers, Veilfoxes and Wolves. The Pets panel explains each condition. Summon health and cooldown information stays current.

Crafting, combat and raids

  • Craft a Keepsake Ember from 2 Amber Resin, 1 Silk and 25 Rift Motes. Carrying one protects your XP on a PvE or PvP death; it is consumed only when it saves at least 1% of a level. Gold loss is unchanged.
  • Death Cores can use 10 Bone instead of Dark Essence. Gloves speed up Amber Resin gathering.
  • Alchemist Fire splashes nearby players, including allies where combat protections permit, and burns its thrower for reduced damage. The thrower's self-damage cannot deliver the killing blow.
  • Raids keep their countdown after the structure popup closes and show their outcome. Raiding creates a 24-hour enemy relationship with the site's claimant rather than the whole Citadel; other hostile acts can make it lasting.
  • Idle Bastion guards avoid wandering into hostile tower fire. The Chimera King starts at the correct encounter position, and dungeon enemies correctly engage Druids and players using concealment tonics.
  • Expired faction-hunt windows no longer start a fresh regional cooldown. Building entry becomes available again after aggression expires.

Kingdoms, world and everyday improvements

  • Kingdom emblems gain more symbols, colours and banner previews. Each Kingdom gets one free emblem change; later changes cost the editor 500 Old World Coins. Kingdom tags can contain two to six letters.
  • Voluntary Citadel demolition requires a majority vote from eligible members. Voting shows the affected buildings and expires after 72 hours. Building selection shows claimant and Garrison Post builder names.
  • Choose your Lantern's light colour during character creation. Onboarding offers location and automatic chat-translation choices.
  • The in-game wiki opens in your selected German, French or Spanish language. Water bodies gain location labels, volcanic ash falls near real volcanoes, and snow is better preserved through travel.
  • Quantity and price fields are easier to edit. Refinery and co-harvest quantities use the shared amount controls, and party management remains available during combat and crafting.
  • Abyssal Orb and Gem Dust receive their own artwork; Khaos Orb is renamed Abyssal Orb. Thank you for the reports, suggestions and playtesting that helped shape this update.

Version 0.1.30 ·

Pet Bonds, Warehouses & A Changing World

Earn pet training through bond, build a Kingdom Warehouse, decorate your Manor, and explore new travel and weather improvements. Dragon fights, dungeon rewards, gathering and chat also receive changes. This release requires an app update.

Pet bonds, training and growth

  • Pets earn bond through their work, then spend Old World Coins to train earned levels. Existing pets keep their levels and begin with an empty bond bar; extra earned progress carries forward.
  • Fighting pets earn bond from eligible kills they helped damage within the last minute, including Dragon splash attacks. Mobs five or more levels below the owner give no bond, using the overworld mob cap outdoors.
  • The Mantis keeps its prey requirements and banks earned levels. Training and molts now spend Old World Coins; the Hunting Log shows ready levels and the next molt price.
  • Mossback Groundhog owners can use Busy Paws to mine nearby nodes while doing other things, or help dig together. Completed mining nodes build its bond.
  • Independent Groundhog digging grants materials without pickaxe use, XP, Bricks or Mining trial credit. Owner participation earns normal mining rewards. Busy Paws pauses before overloading your pack.
  • Veilfox, Moonfrost Wolf, Boar, Phase Skitterer and Mossback Groundhog gain growth-stage artwork and petting animations. Trained pets grow in place without needing to be recalled.

Kingdom Warehouses, Manors and Citadels

  • Members with Constructing can place a Kingdom Warehouse on Kingdom land. It raises Gold, Mortar, Worldglass and Oil storage caps, with visible stock bays. Previously purchased Warehouse wings grant free placement.
  • Drop Brick, Oil, Worldglass, Mortar or Gold inside the Warehouse to deposit it. Other items go on a shared floor holding up to 200 stacks, collected by the Ruler or members with Storekeeper.
  • Warehouses can be attacked during hostile war. The Ruler and Repairing members can repair them; floor contents spill as world loot if the building falls or the Kingdom ends.
  • Decorate your own Manor by dropping items at your feet. Move or pick them up and show them to guests. Decorations count toward Grand Storage weight and row limits; guests cannot alter them.
  • Each Citadel member can build a Garrison Post from their own materials and station defenders at member posts. The owner or Mayor can upgrade a post, and Garrison Charter research benefits every post.
  • Donated Kingdom Lanterns immediately show their Kingdom name, friendly affiliation and member controls. Completed or invalid Citadel peace requests retire their old action notifications.

Travel, gathering, combat and rewards

  • Travel buttons show their Rift Mote fare upfront and depart on one tap. More eligible structures offer Jump actions, including Citadel Cores, friendly War Camps, homes and claimed resource sites.
  • Previously free structure trips also cost Rift Motes. Fares follow distance, Riftstrider discounts and a minimum of one Mote; each trip checks access and its final price.
  • Interrupted chopping, amber gathering and mining resume from saved progress instead of restarting the timer.
  • The overworld Dragon gains a close-range stomp, wider breath attacks and fire-bolt volleys between abilities, with clearer attack origins and warning areas.
  • Rare mirror encounters fight back more consistently, heal and gain new combat effects. They are rarer and pursue fights farther from their starting point.
  • Dungeon chest Gold scales with difficulty and depth; the Drowned Altar's last chest pays 3,000 Gold. Revival grants an arrival ward until your first movement or action. Dying stops dungeon auto-attacks and queued combat actions.

Weather, chat and everyday improvements

  • Rain splashes on the ground, snow settles across terrain and structures, and weather transitions fade between conditions.
  • Common mobs, wild spruce and resource nodes become less dense. Jotunn become rarer, but their heart drop is guaranteed.
  • Chat rejects slurs and repeated spam, with visible explanations for refused messages. A profanity filter is enabled by default and can be changed in Settings > Language.
  • Blocking hides a player's chat, bubbles and mentions and closes blocked private threads. Chat history is better preserved across reloads and reopening.
  • Dismiss Dragon trail, hunt and Rift Monolith trackers. Dungeon entrance visibility, phone text layouts and nearby character interactions improve, with your character listed first.
  • Reduced map and rendering memory use, plus fixes for combat interruptions, pet kill credit, Animate Ent feedback and Rift Sentence persistence. Thank you for the reports and playtesting that shaped this update.

Version 0.1.26 ·

Dragon Hunts, Sirens & New Trials

Follow a Dragon's shadow to its roost, resist coastal Sirens, and compete in four new Weekly Trials. This update also adds online-status privacy and class swapping, improves inventory and trading, and repairs PvP, Golem Frame, dungeon movement and travel behavior.

New hunts and Weekly Trials

  • Follow a daytime Dragon shadow to its Dragon Lair roost. This level-26, 20,000-HP boss guards the entrance; its 20,000 XP and 30,000 Gold payout is split by contribution, with the party bonus applying.
  • The Dragon uses Fire Breath, Tail Sweep and Ember Bolt. At 66% and 33% HP, it flies for 15 seconds and sends two unavoidable blasts across 260 metres, each dealing 25% of max HP. It cannot be hit aloft.
  • Coastal Sirens sing from 100 metres and pull a listener toward them. Craft Songward Wax at Alchemy II with one Enchanted Voice and two Amber Resin to block songs for an hour or break an active trance.
  • Mining and Rare Hunts join Weekly Trials. Mining counts base pickaxe time; eligible rare and boss kills credit contributors with at least a 5% share. Champion rewards are Orebreaker’s Helm and Legendslayer’s Crest.
  • Planting rewards mature planted trees, with Greenwarden’s Crown for the champion. Extinguisher rewards eligible lanterns that collapse from your fire, with new blue-flame crown artwork for Extinguisher’s Cowl.
  • Jotunn density rises to roughly one per three square kilometres of eligible terrain. Newly spawned Zombies have double health with unchanged XP and Gold reward seeds. Two Dragon Scales can substitute in Predator Scent Tonic.

Skills, PvP and dungeon controls

  • Unlearning previews all refunded levels and removes dependent skills that lose their support. Swap to an eligible class at the same rank from the class board, provided its requirements support your learned skills.
  • Dev's beta rules retain free full resets and class swaps, with single-skill unlearning priced at 60 Healing Berries per refunded point. Soul Link heals 1 / 1 / 2 HP per damaging pet hit at ranks I / II / III.
  • Ranged PvP attacks approach using PvP reach instead of walking onto the target. Death clears hostile player-targeted statuses; PvP debuffs display on players, and late damage does not produce another death.
  • Alchemist Fire distinguishes non-lethal hits from kills. Formation raises shield defense only and skips fallen bearers. PvP swings wear the striking weapon outside sparring; Forging applies once to PvE weapon wear.
  • Dungeon roots and slows apply for their intended durations. Sentinel bolts anchor, Dryad orbs reverse new movement taps, and Drowned Altar Sirens pull their targets. Grace windows limit repeated control; Purify clears the effects.
  • Zombified players appear undead to others and have a new status icon. Healing Spruces damage them instead of healing them. The Ancient Dragon starts at its nest anchor, and Leviathan tentacle nameplates pass fight taps through.

Frames, Kingdoms and travel

  • Golem combat no longer places its controller in combat by itself or interrupts their crafting, gathering and pet feeding. Mobs only retaliate against Ranger or Breaker Frames that struck them.
  • Frame kills recover from combat-state changes during settlement. Public Frame salvage, including Worldglass, can be picked up by anyone, including older salvage with verified origin.
  • Bastions remain visible and their automatic shots land while their controller is offline, indoors or dead. Castle sieges require an active war. Same-killer protection covers player bodies rather than their structures and military Frames.
  • Burning defensive towers keep firing until destroyed or owner-extinguished. The winning Kingdom's Rift Monolith prize rises from 5,000 to 20,000 Bricks per qualifying Kingdom: two qualifying Kingdoms yield 40,000 Bricks for the winner.
  • Start/Pause All Sonars reaches every owned unlocked Tide Sonar across the realm. Citadel Cores offer Players and Record travel location; visited Citadels show Members & buildings, resource sites, abandoned counts and your Oil Well cap.
  • Party relocations recenter the moved member's camera after dragging or zooming. Unavailable anchor trips show translated explanations and refresh stale War Outposts. War Tower controls explain disabled actions and failed upgrades.

Inventory, pets and everyday play

  • Inventory gains category sorting and Quick Drop for whole stacks. List up to 50 identical unequipped non-stackable items in one market lot; maps keep their destinations through purchase and refunds. NPC Gold-to-OWC exchange is removed.
  • Bind any bonded pet's Call / Send Home action to a hot slot. Finder's Feast shows its On state, charge progress and projected Raw Meat balance using server time. A busy pet no longer holds up other pets' care notices.
  • Choose online-status visibility: Everyone, Friends & party, or Nobody. Friends & party is the default. Hidden players show Status hidden to other viewers; this does not hide map presence or change the total online count.
  • Translate private messages manually or automatically using your existing preference. Chat timeouts survive reloads and unlock on expiry. Open the Wiki in-game, and find material uses and Void Compass steps in item details and the Chronicle.
  • Early-game tips cover repairs, storage and useful drops. The Bestiary omits unavailable encounters; mob thumbnails no longer show neighbouring sprites. Costs use thousands separators, and active notification statuses can be dismissed.
  • Safe hides of up to two seconds can retain dungeon/building connections; combat and threats still close immediately. Dormant overworld arrival recovery addresses a matching-position handoff that could cause repeated join failures.

Version 0.1.23 ·

Pets, Party Rewards & Bastion Guards

Train pets with Old World Coins, share dungeon completion rewards, and post guards at your Bastions. This update also adjusts progression and siege costs, reworks Merchant's Touch, and improves party updates, travel, and everyday controls.

Progression, pets and dungeon rewards

  • Pet training uses Old World Coins instead of Raw Meat: 5 per level reached through level 9, 10 for levels 10–18, and 15 for levels 19–26. Training from level 1 to 26 costs 250 OWC.
  • Choose how many pet levels to buy before paying. Existing trained levels are kept; levels above your gear cap remain dormant. Giant Mantis pets continue to level through hunts.
  • Dungeon kill and completion XP pay 75% of their previous amounts. Gold, Bricks and Citadel Coins keep their existing rates.
  • Above level 26, ordinary overworld mob XP uses 60% of the level-26 comparison rate, with your own-level rate as a floor. Rares, bosses, events and special encounter payouts keep their previous rates.
  • Dungeon completion XP and Gold also go to participants still in the run who earned a share of at least one kill. Specialization tokens, Citadel Coins, Bricks and the Traveling Merchant stay with the player activating the exit.
  • Learning a skill that raises Max HP keeps a living character at full health if they were already full. Damaged characters do not receive free healing from the increase.

Bastions, Frames and Citadels

  • Ranger and Breaker Frames can guard your Bastions and retaliate against eligible attackers, even while you are offline. Guard badges and a warning identify defended Bastions.
  • Use Guard or Add guard to post defenders. Guards follow their Bastion and pursue attackers within its 175-metre guard ring; you can stop guarding from the Frame panel.
  • A deployed Bastion can change to another eligible enemy structure within its placement band without packing. Its firing timer is preserved, and moving still requires the one-hour pack.
  • Fused Cinders can detonate again immediately while layers remain, consuming one layer per blast. Each blast still deals 1,000 damage.
  • Future Watchtower builds and upgrades cost ten times as many Citadel Coins and Worldglass. Existing tower levels are preserved.
  • War Camp health is reduced from 20,000 to 2,000.

Equipment and the world

  • While equipped and unbroken, Merchant's Touch converts your own eligible mob drops into Gold at full base value when you enter pickup range, including in dungeons. Protected skill, travel, pet and backpack materials remain as drops.
  • Merchant's Touch replaces its speed bonus with loot conversion, has 1,000 durability, and wears once per converted drop. Craft it with four Leather and one Gold Ingot at Leatherworking III; repair it at the Forge or with Mending Resin.
  • Armor and shield Resin repair caps grow with upgrade level. Their Forge repair options are shown consistently.
  • Offline avatars retain their visible equipped gear instead of losing their clothing and weapons when their owner disconnects.
  • Healing Spruces heal eligible nearby mobs for 3 HP every two seconds, as well as players.
  • Giant Mantis and Dullahan encounters are less densely distributed; Giant Mantis respawns take 12–16 hours. Catch the Scent waits ten minutes after finding a trail; a failed search still waits one minute.

Party, travel and everyday fixes

  • Party joins, kicks and leadership changes reach members inside dungeons and buildings without a reload.
  • A Voyager party leader's Re-center Anchor brings nearby online members standing in the open to the new anchor. Members in combat block the pull; distant members and those inside structures stay put.
  • Purify clears the visible Conductive effects from Lumina Fairies and Stormscar after a successful cleanse. World effect markers recover when the world view is replaced.
  • A late crafting completion preserves the remaining paused queue instead of clearing it.
  • Settings opens full screen on touch devices, and the waymark sits in the bottom-centre HUD lane. Relocation confirmation stays disabled during its countdown.
  • Players show as Away after two minutes without input. The Coins menu tile is renamed Shop, and community buttons use a working Discord invite.

Version 0.1.21 ·

Fixes & Everyday Improvements

This update focuses on more reliable combat, clearer party updates, working Citadel controls, and easier everyday actions, with a few additions to equipment and character creation.

Combat, dungeons and parties

  • Fixed a respawn countdown that could keep restarting after death and leave you waiting to return.
  • Fixed Mother Tree roots getting stuck at their last health, blocking progress through the encounter.
  • Dungeon arrival protection now clears its visible dome when protection ends, including after an attack without moving.
  • Party health bars follow nearby members' current health in the overworld and dungeons.
  • Catch the Scent uses creatures' current positions when choosing a fresh trail.

Citadels and travel

  • Citadel management menus work inside dungeons and buildings. Actions that require open ground explain when you need to step outside.
  • Upgraded Kingdom Towers offer Visit again, with toll-free travel for members of the same Kingdom.
  • Citadel Cores retain the territory of their founding Lantern, including before the first Lantern donation.
  • Underworks entrances are placed clear of the Citadel artwork where a suitable site is available. Eligible members' Citadel Coin rewards go to their own Citadel even when the entrance sits outside its territory.

Menus, social and notifications

  • Character action menus scroll above phone navigation and screen insets, keeping lower actions reachable.
  • Tap other players inside dungeons and buildings to open their profile, send a private message, or invite them to your location.
  • Mute individual notification types or groups from Activity, and choose in-game and phone alerts separately in Settings.
  • Location wildlife lists include more eligible creatures and refresh discovered names when opened. Wildlife hints describe possible sightings, not confirmed active encounters.
  • The Rift Monolith scoreboard can be opened during combat.
  • Wardrobe coin balances refresh after native coin purchases.

Equipment and small additions

  • Upgrade Mining Gloves to +25 for 10 Old World Coins per level to shorten mining time further. Ore yields stay the same.
  • Voyagers at rank II and above can bind Re-center Anchor to a hot slot. Its usual Rift Mote cost and location requirements still apply.
  • Starter weapons and shields have refreshed artwork.
  • The Lantern Rite gives character creation a new presentation, with starting paths and their future classes. New Hunters begin with a Longbow, Iron Sword, and Leather Armor.
  • Berry Punch lasts five minutes, and a full stupor meter holds for five minutes before fading.

Version 0.1.20 ·

Wardrobe, Siege & Combat

Try on seasonal gear, defend and repair your structures over time, and enjoy improvements to combat, Citadel tools, travel, and early progression.

The Hollowing Wardrobe and equipment

  • Visit Store → Wardrobe to try seasonal gear on your character, buy individual pieces or discounted sets with Old World Coins, and equip your purchases.
  • Choose the Hollowing Reaper, Crypt Knight, or Complete Hollowing collection.
  • Skeleton Mask, Reaper Hood, weapon layering, and the Scythe Staff grip have improved artwork and fit.
  • Mining Gloves consume a use when the first ore reward is collected. Gloves being used for gathering cannot be moved into storage or trade.

Siege, Citadels and Frames

  • Burning structures lose health over time and collapse when it runs out. Repairs restore health over time and pause the fire, but structures take double damage while repairing.
  • Structure panels show burn and repair progress with countdowns. Citadel members can repair their Lanterns and Watchtowers with Mortar, including partial repairs when supplies are short.
  • Tower attack strength against players is reduced by 25%, and towers with nearby targets receive more consistent attention.
  • Attacking enemy Frames continues automatically. Switching between a player and their Frame replaces the previous target, and overlapping targets are easier to select.
  • Call available Frames while fighting, and move into melee reach when a PvP swing is out of range.
  • The Research Lab leads with each track’s next unlock and shows materials owned versus required. Abandoned Lanterns become publicly accessible.

Encounters, combat and progression

  • Bolas root dungeon bosses instead of freezing their entire encounter. Successive roots last 10 seconds, then 5 seconds, followed by temporary immunity.
  • Sirens, elite Chimeras, and Spectral Guardians are tougher than the ordinary enemies around them. Dullahan attacks hit harder, and Leviathan tentacles can be selected where they appear.
  • High-level overworld XP and Brick rewards account for the level-26 mob cap. Nearby monster selections show their active effects.
  • Death removes temporary health and stat bonuses from cleared effects. Martial Arts dodge respects heavy-armor restrictions, and crafting stops when a dungeon fight begins.
  • New Claimants receive a starter Pickaxe when completing or skipping The First Claim.
  • The Chronicle updates after level-ups and solo dungeon clears, with corrected First Claim completion objectives.

Travel, social and everyday controls

  • Burial Grounds and Ruins have new Wayfinder Atlas layers showing approximate mapped locations; the chart does not indicate active encounters.
  • Your home Citadel appears on Travel’s Main tab. Open the Marketplace or exit a Trade Hub from anywhere inside.
  • Kingdom rulers can claim a unique four-letter tag for 200 Old World Coins and change it for 500. Members choose whether to display it in chat.
  • Declare another player an enemy directly from their profile. Player lists share clearer presence, level, and action controls.
  • Tavern drinks add slurred chat presentation and swaying names. Activity notifications open their destinations.
  • Phone menus, location labels, and controls above device navigation fit more clearly. The automatic install banner has been removed from gameplay.

Version 0.1.19 ·

Fractara Update — Gear, Citadels & Dungeon Hazards

Reusable equipment sets, new workshop gloves, richer dungeon encounters, and better Citadel tools lead this catch-up update, alongside improvements to travel, companions, and everyday play.

Equipment, crafting and inventory

  • Save named equipment sets in reusable Gear Scrolls, choose their colors, and switch sets from a hot slot—even during combat.
  • Buy Gear Scrolls from the Wanderer for 200 Old World Coins. Scrolls can be dropped or traded; offering one for trade clears its saved equipment set.
  • Crafting Gloves make queued item crafting in your own home and smelting at your own Forge take one second per recipe execution. They last 200 uses and cannot be repaired.
  • Mining Gloves halve mining time while using a pickaxe, with unchanged ore yields. Both new gloves can be crafted with Leatherworking III.
  • Merge all compatible pouches together, see which tiers can merge, and keep the correct storage capacity after merges and transfers. Spare Riftstrider Boots also stack together.
  • Upgrading armor and shields increases their maximum durability, and low-condition weapon warnings are easier to spot.

Dungeons and the wilds

  • The Anchor Crucible gains full Fractured Smith, Living Keystone, and Aethyron encounters, with forge hazards, shield-breaking phases, and clearer boss cues.
  • Permanent lava pools in the Dragon Lair and Hunter’s Blind make positioning matter, with visible molten surfaces and safe routes around them.
  • Drowned Altar crossings now alternate between warning periods and damaging tidal surges. Step onto safe ground to escape the pressure zones.
  • Dungeon enemies no longer gain extra attack reach or movement speed on deeper floors. Wyrmlings and Cinder Drakes have less health, while the Ancient Dragon has more.
  • Wolf Hide is replaced by Catch the Scent, which gives an approximate direction and distance to a nearby rare overworld creature.
  • Undertow Rays patrol their home waters even when no players are nearby.

Citadels, territory and Frames

  • Citadel members have a shared chat channel and can travel directly to member houses. Resource sites show who has claimed them.
  • Citadels can process oil in batches, and Archive perk costs show their required materials more clearly.
  • Frame following, Stay orders, and fusion are more reliable. Fusion explains what is blocking it and offers controls to bring both Frames together or make them stay.
  • Lantern takeover and repair use Iron Ingots. Building a Lantern shows a dedicated site prompt when trees block placement.
  • Tide Sonars can start or pause nearby towers together and show their last scan. Each completed scan costs one credit; missed intervals are no longer charged after downtime.
  • Dismantle any personal crafted building when you need to reorganize your settlement.

Travel, presentation and everyday fixes

  • Character names support Unicode lettering, with matching name search and mentions.
  • Crafting can continue while you chop, mine, harvest herbs, or collect amber. Combat still interrupts crafting.
  • Trade Hub and Citadel favorites sync across devices, and failed saves preserve your local favorites for another attempt.
  • Class reward equipment appears on your character, and equipped weapons have clearer grips, hand placement, and attack visuals.
  • Dungeon summons appear without a reload, and delayed lava and tide effects no longer leave movement blocked.
  • Party panels, activity notices, and boss displays fit more clearly on smaller screens. The Realm menu and wiki matchup finders make kingdoms and combat comparisons easier to browse.

Version 0.1.15 ·

New Encounters & World Polish

More creatures and hidden dangers have joined the realm, while combat feedback, map controls, and everyday actions received another round of polish.

More creatures to meet

  • Troll variants, day-and-night Spiders, Larva swarms, Orc warbands, and Kobold groups bring distinct encounters to their eligible habitats.
  • Aetherwing Owls, Wooly Rhinos, Wisps, Carnivorous Ents, and Lumina Fairies add new attacks and behaviors to the overworld.
  • Mummies guard desert ruins with Bandage Lash; its warning is easier to read at play zoom.
  • Some treasure chests can reveal a Mimic when opened.

Combat and creature feedback

  • Ricochet now begins its bounce when the first shot lands.
  • Giant Mantises play a cue when they target you, and Lumina Fairy bolts have a clearer tail and impact burst.
  • Lich eye fire, decay effects, death presentation, and portraits received visual updates.

World and everyday controls

  • Realm and Survey rendering, zoom behavior, and the dungeon entrance fallback received further fixes.
  • Collecting from a Tide Mill now closes its menu after the collection action is queued.
  • A Sound Effects setting has been added, with effects off by default.

Version 0.1.14 ·

Kingdom Wars, Frames, Fenrir & Seasons

Kingdoms can shape alliances and wars, Frames can work and fight across the realm, Fenrir can be awakened, and seasons bring new world behavior. Travel, combat, companions, and everyday actions also received updates.

Kingdoms and war

  • Declare wars, negotiate truces and surrender, or request peace. A fallen Castle now ends its Kingdom, and rankings reflect the result.
  • Use the War Table to follow a strategic war map, and build War Outposts and War Towers to contest and defend territory.
  • Form alliances and use Embassy passage rights to open agreed routes through allied lands.
  • Manage Kingdom resources through the Treasury ledger, Warehouse, Brick Furnace, Oil store, and Worldglass store. Tower actions show which store pays their costs.
  • Develop your realm through Kingdom levels, the Archive, Pages, and new perks, including Train Members at level 6.
  • The Castle Gold cap is now 100,000,000.

Frames and Fenrir

  • Build and manage Frame production from the Citadel, with local production controls, a Buildings overview, and clearer readiness and damage status.
  • Find your Field Frames, send them from the map or nearby targets, give walk and follow orders, and recall or pack them with clearer feedback.
  • Bastions throw visible stones, Cinders show their blasts and siege damage, and defending Towers fire on hostile Frames.
  • Frame-ready and Frame-loss notices stay available in the Citadel; following and passive repair are more reliable.
  • Wolf Reckoning hunts can awaken Fenrir, the Crowned Beast, with his own attacks and contributor rewards.

The world, travel and gathering

  • Seasons now follow location and date, affecting some creature activity, respawns, and gathering yields.
  • Wayfinding III can craft and place customizable private and party Flags; saved Travel tabs make destinations easier to organize.
  • Planting shows checked placement squares and clearer previews. Tree digging requires a shovel and explains failed attempts.
  • Jotunn is a rare solo giant whose hits can chill; Salt Pans now appear at least one kilometer apart.
  • Merge Pouches into higher tiers and filter your inventory by equipment slot.

Combat, companions and everyday polish

  • Creatures have more distinct strike motion and hit recoil, while equipped weapons show clearer attack swings.
  • Ordinary dungeon hits and dodge are bounded more consistently, and Dragon rewards settle across the supported kill paths.
  • Bonded-pet healing can be placed on hot slots; Wolf Hide lasts one hour, and Ent companions persist through structure interiors.
  • Local and Tavern chat bubbles are easier to follow, and Tavern patrons show their stupor.
  • The Bop and Ambient playlists have more songs, while zooming, world visibility, and several mobile controls received refinements.

Version 0.1.9 ·

Fractara Update — Kingdoms, Music, and a Steadier Realm

Kingdom discovery and invitations, an in-game music player, persistent travel organization, and a broad set of player-reported fixes are now live.

Kingdoms, Music, and Presentation

  • Browse kingdom profiles from rankings, search, and player profiles, then apply directly without entering an exact kingdom name.
  • Authorized kingdom members can invite players from their profiles, with invitations delivered through private messages and notifications.
  • Use the new Music page and desktop controls to play built-in playlists or create custom playlists with shuffle, ordered, and repeat-one modes.
  • German client text, unspent skill-point reminders, and finished Snare and Lightning Core artwork have been added.

Travel and the World

  • World tap targets are tighter, making open-ground movement and kiting less likely to select nearby objects.
  • Map zoom transitions now recover when a far zoom would otherwise leave the view stranded or frozen.
  • Long-distance arrivals wait for character state to finish loading before applying the destination snapshot.
  • Watchtower sorting, favorites, tags, and filters now persist across sessions.
  • Salt Pans are restored to the runtime world planner and can generate in shoreline wetlands.

Structures and Crafting

  • Tide Mills now show authoritative storage, readiness, and production timing instead of contradictory cached states.
  • Cure Meat is available again as a proper Smoking Rack interaction.
  • Enemy access and hostility rules now prevent abuse of opposing public structures during hostile actions.
  • Cairn rites explain their effects more clearly, while costly Cairnheart and Deathscar Tonic rites show requirements and ask for confirmation.

Companions, Dungeons, Trade, and Mobile

  • Veilfox Find Open Ground is one committed journey with one destination and one charge; rest and feeding can no longer be used to chain rerolls.
  • Pets remain visible after leaving structures.
  • Dragon eggs are granted correctly when a companion lands the killing blow on a dungeon boss.
  • Gold refreshes immediately after cancelling an Exchange order.
  • Google Play purchase recovery is more resilient when consumption attempts overlap.

Version 0.1.7 ·

Clearer Trade, Sharper Dungeons & Ricochet Control

Trade is easier to read and act on, Ricochet can be toggled, Kingdom and mobile layouts are leaner, and combat and dungeon presentation are more consistent.

Trade, skills and industry

  • The Exchange now shows one clear market price per item and opens with straightforward Buy and Sell actions, while custom-price orders remain available when you want them.
  • Trade Posts are easier to scan on phones, with holdings and recent activity kept visible, quieter venue details and untraded items grouped together.
  • Sellers now receive an Activity alert for every full or partial listing sale, including the item quantity and Gold earned.
  • Full skill resets are free again and no longer ask for Healing Berries.
  • Tide Mills can be placed anywhere inside your active Water Watchtower claim without an extra shoreline terrain check; each tower still supports two.

Combat and companions

  • Ricochet can now be enabled or disabled from your character action menu, and your choice is saved.
  • PvP now applies class armor and shield perks more consistently, Taunt cannot target players, and PvE-only Archery range no longer admits invalid PvP attacks.
  • Undertow Ray's Wing Sweep can deal up to 45% of maximum health, while Undertow deals 30% of maximum health regardless of armor.
  • Party invitations can now be accepted safely across travel scopes.
  • Wolf Hide ending no longer clears the bonded-companion roster from view.
  • Equipped Slings now sit correctly in the modular avatar's hand.

Dungeon clarity and performance

  • Rat King movement and dash sequences are smoother, and attack warnings now progress steadily instead of restarting during resolution.
  • Boss ability timing no longer rewinds when unrelated dungeon creatures or effects update.
  • Dungeon hazard and door glows reuse cached shadows, reducing frame cost in effect-heavy rooms, especially on phones.
  • Ordinary dungeon attacks stay responsive while their durable records are saved in the background.

Kingdom and mobile polish

  • Kingdom panels are leaner, hide the attention strip when the realm is calm and make rulers and your own roster row easier to spot.
  • On Face ID iPhones, Gold, weight, XP and edge controls now stay clear of the home indicator and rounded screen corners.
  • Merchant dialogs respect phone safe areas so their controls remain within reach.
  • Native update prompts are more prominent, can be snoozed for 24 hours and show the correct store version and build identity.

Version 0.1.4 ·

Citadel Golems, Stormscar & a Safer Realm

Build and manage Citadel golems, face a more dangerous Stormscar, hunt Lantern-guided treasure, protect Gold with upgraded Purses, and play with stronger privacy, trade and PvP safeguards.

Citadels, golems and governance

  • Build a shared Golem Workshop for 50 Rock and 10 Iron Ingots, then create city-bound civilian golems for 20 Wood, 10 Rock and 2 Iron Ingots; each member can command six.
  • Manage your golems from the Citadel: assign, reassign or withdraw workers at Oil Wells, Worldglass Quarries, your Research Lab slot and the shared garrison.
  • Research is personal to each member, earns one point per five minutes, holds 24 pending points and safely settles progress when collected or withdrawn.
  • Mayors may inspect staffing and recall another member's garrison defender only with a recorded reason; the owner is notified, and recalls wait until combat ends.
  • Oil Wells and Worldglass Quarries warn owners after 7 days away and become reclaimable after 14 days, preserving upgrades and stored output while returning the former owner's golem.
  • Eligible members can open a 72-hour no-confidence vote. Removal needs more than half the frozen electorate, preserves the mayor's assets and membership, and starts normal succession.

Gold, industry and Wayfinding

  • PvE deaths now cost 1.5% of Gold above your strongest carried Gold Purse protection plus the existing 3% current-level XP loss; PvP deaths do not use this Gold penalty.
  • A Gold Purse protects 5,000 Gold at +1 and up to 5 million at +26. Levels cost 10 OWC each, and inventory panels show the authoritative level and protection.
  • Tide Mills must stand inside your active Water Watchtower claim. Each tower supports two local mills; paused mills explain missing claim or capacity, and owners can dismantle them.
  • Wayfinding scans now begin within 30 metres of an active Lantern, cover a fixed 600-metre radius and mark sparse, exact dig sites instead of filling the nearby map.
  • Bronze treasure guarantees 1 Wood with a small Iron Slag chance; Silver grants 5,000 Gold; Gold grants 15,000 Gold, with rare gems, Pearls, Gold Ingots or Diamonds by tier.
  • Tavern Kegs unlock at Forging 3, Kingdom search tolerates small spelling differences, and the public-beta welcome banner points players to the guide and community.

Encounters, companions and the world

  • Stormscar is far more dangerous: Charge, Tail Sweep, Thunderbite, Lightning Wave, marked hunts, needle eruptions and lingering hazards punish missed warnings more heavily.
  • Stormscar's arena pulse deals a fixed 75 damage outside intact shelter, special attacks retain replay-safe resolution, and its reward drop has dedicated artwork.
  • Dullahan encounters resume after player death, while boss effects and Boar Rage stay aligned with authoritative damage and summon state.
  • Owned companions reconcile live stats after training and care, and stale duplicate bodies disappear after travel or projection changes instead of lingering as ghost pets.
  • Party followers receive the destination view after travel; confirmations stay clickable, Watchtower travel waits for connection, and duplicate Kingdom Castle controls are gone.
  • Blizzards and bright weather are easier on the eyes, local weather refreshes promptly, Citadel rows use proper art, and Gloamtail Den plus the working Forge attendant have official world art.

Privacy, fair play and social safety

  • The world feed reports city-level locations without player coordinates or account identifiers, and feed events no longer create precise player map pins.
  • Blocks and mutes apply to messages, trades, parties, visits, passages, Kingdom invitations and Citadel interactions, with clearer rejection messages.
  • Accounts are limited to one character, grants and sanctions follow the account, and active bans close every connected session and block reconnects.
  • Trade Tent locks and confirmations bind to the exact offer revision, so any changed quantity, item or price invalidates stale approval before exchange.
  • PvP-engaged players cannot escape through dungeons, buildings, Trade Hubs, Rifts or party travel; same-killer protection stops immediate repeats without shielding the attacker.
  • Untradeable items cannot be dropped, buried or world-transferred; Citadel purchases recheck prices, Discord links require the signed-in owner, and gameplay rolls use server-secret keys.

Version 0.20.20 ·

Shoreline Industry & Living Atlas

Build a working shoreline economy, hunt the Undertow Ray, explore a smarter Atlas, and command durable Golem Frames alongside major combat and mobile improvements.

Shoreline and water

  • Hunt the Undertow Ray as a persistent regional water encounter with attack warnings that match its true reach.
  • Harvest Salt from shoreline Salt Pans and use the new Smoking Rack to turn meat into Cured Meat.
  • Build Tide Mills as active shoreline industry, with their recipes and crafting experience fully connected.
  • Level-five Water Watchtowers can scan sampled water lines for contacts and relay discoveries through linked beacon chains.
  • New shoreline structures, resources and crafting stations have distinct world artwork and selection images.

Atlas, classes and constructs

  • The Wayfinder Atlas now reveals more useful intelligence as you progress, including canonical geography and local topography.
  • Kingdom castles, Golem Frames and other important destinations are easier to find from the Atlas.
  • Golem Frames now have durable identities, production buildings, training commands, housed-loss settlement and public salvage.
  • Production structures and Golem Frames participate in siege, maintenance and territory activity with durable outcomes.
  • Lightning Core encounters, forging and Class Token rewards now form a complete progression path.
  • Wanderers can exchange specializations, and specialization weapons display on the correct character layers.

Combat and companions

  • Player attacks, infusion strikes, combat items and Rift Sentence respond through the faster live combat path while durable results continue saving safely.
  • Contagion no longer affects players during PvP.
  • Companion damage respects survival limits, enemies follow the correct threat priority, and Rift Snare no longer forces unwanted attacks.
  • The Gloamtail taming window is clearer, and companion family targeting no longer erupts into repeated retargeting.
  • Dungeon actions recover after respawns and rejected commands, with steadier engagement positions and exits that wait for the destination to load.
  • Mother Tree damage, healing and dungeon authority recover more reliably during busy encounters.

Crafting, travel and mobile

  • Military production now belongs at the Citadel, while alchemy recipes and water-crafting experience are available again.
  • Pending location invitations are replaced cleanly, and map jumps respect diplomacy rules.
  • Buildings keep their proper world scale while zooming, and plant selection popups show the correct growth images.
  • Pinch zoom is smoother on phones, native iPhone screens respect safe areas, and character headgear layouts render correctly.
  • Hourly health recovery works alongside tonics, weekly races close at their deadline, and scavenging stays with its owning player.

Version 0.20.8 ·

Dungeon Combat, Trial Hats & Quick Store

More reliable dungeon combat, new Weekly Trials reward hats, and easier storage and equipment repairs.

Dungeon combat

  • Dungeon attacks recover more reliably during busy fights, with queued strikes kept in order.
  • Chimera encounters stay active more reliably, and the pack can pursue you around obstacles.
  • Companions retain learned Blood Howl through dungeon state updates.
  • Finishing-shot projectiles stay anchored to the defeated enemy.
  • Weapon-specific passive attack bonuses now apply only to the matching weapon, including Martial Arts bonuses.

Weekly Trials

  • Weekly Trials award permanent, character-bound hats as inventory items, with distinct artwork for each reward.
  • Meat consumed by Finder's Feast upkeep now counts toward meat trials.

Storage and crafting

  • Use Quick Store in your manor to move items into Grand Storage from your inventory.
  • Manor storage and mobile quick-action controls have more room between them.
  • Equipment repairs can use resin spread across multiple inventory stacks.
  • Crafting recipes show the ingredients you have even when you are short of the full amount.

Around the realm

  • Pet positions update more consistently when the camera zoom changes or fresh movement arrives.
  • Faction hunt reward boxes are restricted to players in the hunt area.
  • Healing Spruce planting now supports up to 64 living trees per planting area, with 20 metres between trees.
  • Combat health bars are clearer, and overdue activity notifications clear from the screen.

Version 0.20.7 ·

Bosses Hold the Line

Fixes for Phase Lord targeting, Mother Tree roots, and combat recovery during busy fights.

Boss encounters

  • Phase Lord manifestations can be targeted where they appear, and damage is preserved as the encounter advances.
  • Mother Tree root damage is saved correctly during the encounter.

Combat and world fixes

  • Damage-over-time effects and simultaneous finishing blows recover more reliably during busy combat.
  • Regional Goblin encounters and companion combat recover more reliably when an enemy has already been defeated.

Version 0.20.6 ·

Forge, Fight & Explore

Gold Ingot crafting, clearer dungeon controls, weapon warnings, and more reliable combat and inventory updates.

Crafting and equipment

  • Forge 10,000 Coins into a Gold Ingot.
  • Equipped weapons warn you before they break.
  • Citadel production, oil maintenance, golem and co-harvest menus are easier to use.

Combat and rewards

  • PvP kills are saved correctly, and combat protection refreshes after fights.
  • Enemy protection timers no longer block a rematch.
  • Rewards, respawns, crafting results and inventory updates recover more reliably during busy play.
  • Lightborn Weekly Trial scoring counts lanterns lit.

Controls and chat

  • Dungeon zoom controls sit above the bottom HUD, with improved mobile pinch zoom.
  • Chat translation preserves player names and handles game terminology more consistently.
  • Interacted notifications are marked as read, and alerts can be dismissed.

Version 0.20.5 ·

Character Appearance Fixes

Better face proportions, weapon layering and attack motion for modular characters.

Character appearance

  • Adjusted face proportions for modular characters.
  • Corrected weapon layering and improved attack motion.

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